No matter what fighting style you adopt, you’ll be using a combination of light and heavy attacks, along with blocks and dodges. When you’re attacked by a group of enemies, they’re still kind enough to go after you one at a time in traditional movie fashion. Way of the Samurai 4’s combat system is largely a one-on-one affair. Guns and dual wielding enter the equation at a later date too. With so many to find there’s obviously a bit of move overlap, but each weapon has plenty of styles to select from, no matter whether you wind up as a classic katana-wielder, a more exotic spear user, or a martial-artist. There are a bountiful abundance of fighting styles (more than eighty in total,) each one with a slightly different move-set. Your aim might be to explore the quest-lines of a different faction, to earn a bunch of cash for new outfits and weird accessories, or maybe to perfect a new fighting style. The more often you go through the game, the more knowledge of its somewhat esoteric systems you’ll acquire, and the faster you’ll be able to complete a run. Or at least until someone knocks my hat off. Other new faces, clothing and weapons can be purchased with Samurai Points, awarded post-credits at the end of every play-through and based on your proficiency in various areas. Except this time you have a better idea what to expect, should have a better sword, and may also have turned into a woman (since that’s one of the first things you can unlock after a successful completion.) Time loops around, and you find yourself arriving in Amihama. On a completed ‘run,’ you get to carry over all of your equipment and fancy clothing to a new game. That first ending, though, is just the beginning. Maybe more, as it’s hard to predict how much dicking around a given player will do. If you like, you can even finish (well, ‘finish’) the game in record time by arriving in town on a boat as normal, then immediately asking the boatman to take you away from this dreadful place.Ī more traditional first play-through of Way of the Samurai 4 is likely to take you three or four hours. However, you can also choose to progress time by sleeping, and ignoring faction missions entirely. ‘Main’ missions happen at specific points in the day, and progress the story when you take them. The entire game takes place across a period of five days, each of which is divided into a day, evening and night-time segment. You can side with one of the three town factions (the Shogunate, the ultra-nationalist Prajnas, or the newly arrived British consul) if you wish, and get a unique story and ending(s) for each of those. Try greeting everybody you meet this way. While I’ve heard that it slightly dials back on player agency from prior games in the series (in terms of being able to kill any important character at any time,) Way of the Samurai 4 is nonetheless designed specifically around letting your character do pretty much what they fancy. Almost everyone, for example, has used an important NPC’s head as a crowbar drum kit during expository sequences in Half-Life 2. Having direct control over a character is something games inherited from pen and paper RPGs, and inevitably encourages the average player to experiment with how far this ability extends. Player agency (or ‘being able to fuck about’ if you want the more straightforward terminology) is the big one. With that covered I can get on with explaining how Way of the Samurai 4 hits so many of the things I love to see in videogames. I’ve already written pretty extensively about the port over in this separate article, but here’s the short version: you need a gamepad, the 30fps cap is unfortunate but tied to the engine (and is at least smooth and stable,) the resolution goes as high as you fancy, and the loading times between zones now barely exist. Kenji must choose whether to "join and serve the Akadama Clan honorably", "join fight alongside the Kurou Family", "defend the innocent villagers' lives from all danger", "side with the Meiji government", or "remain a ronin and observe the events events as an outsider with little or no direct involvement".Originally released for the PS3 in 2011, PC users have the people at Ghostlight to thank for bringing this installment (the first one ever on PC) over to our platform. Set in 1877, a ronin named Kenji - controlled by the player - arrives in an outpost named " Rokkotsu Pass". It is the highest rated game of the series to date. Main Games Way of the Samurai (侍) Main article: Way of the Samurai
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